v6
New System: Character Progression
The framework for what I hope is the last major game system is in place. Character Points are earned every x amount of experience points (for now, every 50 xp nets 1 character point). Those points are then used to unlock perks and abilities for individual characters. The system allows me to build a unique skill tree for each PC that determines what skills they have access to, and at what levels. I can set prerequisites for those skills if desired. The system isn't quite finished yet ... I'd like to introduce a universal tree where players can spend points on things that apply to all PCs (for example, enhanced slot position bonuses), and there are more things I need to add to the purchasable list, like stats boosts and procs. Still, it's about 85% of the way there.
Over the next 2 months I've got the following priorities:
1) Create a vertical slice of the game that demonstrates all the systems and the core gameplay.
2) Continue to add new abilities and items; flesh out the PC skill trees.
3) Refine and polish all existing game systems.
If I can achieve all of this by year's end, the game will move into alpha phase and I will be a happy game dev. Wish me luck! ;)
Files
Get Legends of the Awakened
Legends of the Awakened
An homage to Old-school, turn-based RPGs
Status | In development |
Author | SDJedi |
Genre | Role Playing |
Tags | Singleplayer, Turn-based |
More posts
- Legends of the Awakened (version 3.0)Mar 10, 2022
- Legends of the Awakened (version 2.0)Dec 24, 2020
- Legends of the Awakened (version a1.5)Mar 11, 2020
- Legends of the Awakened (version a1.4)Mar 06, 2020
- Legends of the Awakened (version a1.3)Feb 07, 2020
- Legends of the Awakened (version a1.2)Jan 27, 2020
- Legends of the Awakened (version a1.1)Jan 23, 2020
- Legends of the Awakened (version a1)Jan 10, 2020
- v5.4Oct 10, 2019
Leave a comment
Log in with itch.io to leave a comment.