v2.1
- New System: Interactables
This week I implemented a system forin-game, interactable objects. When the player clicks on an interactable object, the PC moves to that interactable's designated location, and when the PC arrives, 1 or more events fire off. The system is versatile, and can do things like play sounds and animations, set boolean values, load a new scene, activate a game object, and much more. To test the system, I added a few interactables in the overworld and even recreated a simple puzzle that I'd made for a previous game.
- New System: Data Persistence
This system allows me to save information between scenes. For example, when going from the combat scene to the overworld, the game now remembers where the overworld PC was previously located and replaces him in the correct position. The system also saves all the character data between scenes, such as HP, MP, TP and the other stats. Lastly, it keeps track of game state, for example, whether an interactable has been clicked or a puzzle completed. It does NOT save data from session to session ... that save system will be implemented later.
- Variable Terrain/Background for the combat scene
In most RPGs, as the player explores new areas, the environment of the combat scene changes accordingly. I created a new combat environment where the battle takes place on a ship. To test it out, when you are in the combat scene, you can click the [Debug] button in the top-left corner and switch from the mountains to the ship.
I made a few other minor tweaks (scene loading is smoother and fades in and out now for example), squashed a couple bugs, and did a little work on lighting and environment, but the bulk of my development time went into the three items above. I didn't get around to adding the "random encounter" mechanic this week, but I'm happy with what I accomplished. Let me know what ya think!
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Legends of the Awakened
An homage to Old-school, turn-based RPGs
Status | In development |
Author | SDJedi |
Genre | Role Playing |
Tags | Singleplayer, Turn-based |
More posts
- Legends of the Awakened (version 3.0)Mar 10, 2022
- Legends of the Awakened (version 2.0)Dec 24, 2020
- Legends of the Awakened (version a1.5)Mar 11, 2020
- Legends of the Awakened (version a1.4)Mar 06, 2020
- Legends of the Awakened (version a1.3)Feb 07, 2020
- Legends of the Awakened (version a1.2)Jan 27, 2020
- Legends of the Awakened (version a1.1)Jan 23, 2020
- Legends of the Awakened (version a1)Jan 10, 2020
- v6Oct 26, 2019
- v5.4Oct 10, 2019
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