v3.0


  • Inventory System

     The game now has a fully functional item / inventory system and I’d say it’s about 85 – 90 percent complete. In the overworld, the player can equip weapons / armor and drink potions. In combat, the player has access to combat-useable items. I’ve only created a handful of items so far, but the system allows for a wide variety… I should be able to create anything from stat potions to grenades. I’m sure there are kinks that still need to be ironed out, but this is a pretty big milestone in the development process!

  • Integrating Existing Systems

     A large part of development time this week was spent integrating the Inventory, Combat, and Interactable systems. Examples of the integration include: being able to access useable items in inventory during combat, having the BLRF puzzle grant an ability to a character upon completion, and a helmet that, when equipped, gives the wearer a combat ability. With this integration, the groundwork has been laid for other things, like item shops and a quest system. Still a ton of work to do, but progress has been steady, and I’m excited to move forward.

  • The Future…

     My plan for the week ahead is to review the mass amount of code currently in the project and sweep for any game-breaking bugs. I’ll probably add a bit more polish to existing systems, and do more testing of the Inventory system. That being the case, I don’t expect I will start work on another major system this week, but we’ll see how it goes.

Files

RPG_TBC_v3.0.zip 298 MB
Jul 11, 2019

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