v3.2


Some cool new stuff this week, including the ability to "level up", and a new PC. Read on for details.

  • New Stat: Damage Bonus

     Damage Bonus is a powerful new character stat. It affects all attack types: spell, melee, and ranged. The modifier is added to every hit, so attacks that hit multiple times benefit greatly from this stat. A new weapon has been added to test out the stat, and currently one of the position bonuses increases this stat.

  • New System: Position Bonus

     When you form your party, each PC is placed in one of 4 positions. Now, each of the 4 positions offers a unique, in-combat bonus to the PC in that slot. The system and bonuses are currently very simple, but it's something I plan to expand on.

  • New System: XP and Level Up

     Experience points are now awarded for monster kills. The UI updates, showing XP gained, how much XP is needed to reach the next level, and a notification on level increase. Currently the XP required is based off of a D&D 5th edition XP chart, and the max level is 20. On level up, max HP increases by 10% and HP, MP, and TP are refilled. The system will need to be tweaked and balanced, but at least it's in game and functional. Win!

  • New PC: Ed

     What's cooler than a werewolf? Nothing. Ed the werewolf has joined the party to help me continue to test the game systems. Go ahead and have a good laugh at the home-made kick animation, but I make no apologies... when your 3-year-old says she wants the werewolf to kick, you make it happen! :) 

  • Misc

     A few other minor changes were put in: adjustments to the UI, a couple of new items, animation tweaks, bug fixes.

     And that's what's new. It's still got a long way to go, but it's starting to feel more and more like a real RPG. I'd really like to move into Alpha by the end of this year. What does that look like? I still need to develop (at least) three major systems: a quest system, a save/load system, and a character progression system. When all major systems are in place and functional, I'll have a vertical slice of the game and be ready to proceed to alpha. 

Files

RPG_TBC_v3.2.zip 370 MB
Aug 02, 2019

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