v3.2
Some cool new stuff this week, including the ability to "level up", and a new PC. Read on for details.
- New Stat: Damage Bonus
Damage Bonus is a powerful new character stat. It affects all attack types: spell, melee, and ranged. The modifier is added to every hit, so attacks that hit multiple times benefit greatly from this stat. A new weapon has been added to test out the stat, and currently one of the position bonuses increases this stat.
- New System: Position Bonus
When you form your party, each PC is placed in one of 4 positions. Now, each of the 4 positions offers a unique, in-combat bonus to the PC in that slot. The system and bonuses are currently very simple, but it's something I plan to expand on.
- New System: XP and Level Up
Experience points are now awarded for monster kills. The UI updates, showing XP gained, how much XP is needed to reach the next level, and a notification on level increase. Currently the XP required is based off of a D&D 5th edition XP chart, and the max level is 20. On level up, max HP increases by 10% and HP, MP, and TP are refilled. The system will need to be tweaked and balanced, but at least it's in game and functional. Win!
- New PC: Ed
What's cooler than a werewolf? Nothing. Ed the werewolf has joined the party to help me continue to test the game systems. Go ahead and have a good laugh at the home-made kick animation, but I make no apologies... when your 3-year-old says she wants the werewolf to kick, you make it happen! :)
- Misc
A few other minor changes were put in: adjustments to the UI, a couple of new items, animation tweaks, bug fixes.
And that's what's new. It's still got a long way to go, but it's starting to feel more and more like a real RPG. I'd really like to move into Alpha by the end of this year. What does that look like? I still need to develop (at least) three major systems: a quest system, a save/load system, and a character progression system. When all major systems are in place and functional, I'll have a vertical slice of the game and be ready to proceed to alpha.
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Legends of the Awakened
An homage to Old-school, turn-based RPGs
Status | In development |
Author | SDJedi |
Genre | Role Playing |
Tags | Singleplayer, Turn-based |
More posts
- Legends of the Awakened (version 3.0)Mar 10, 2022
- Legends of the Awakened (version 2.0)Dec 24, 2020
- Legends of the Awakened (version a1.5)Mar 11, 2020
- Legends of the Awakened (version a1.4)Mar 06, 2020
- Legends of the Awakened (version a1.3)Feb 07, 2020
- Legends of the Awakened (version a1.2)Jan 27, 2020
- Legends of the Awakened (version a1.1)Jan 23, 2020
- Legends of the Awakened (version a1)Jan 10, 2020
- v6Oct 26, 2019
- v5.4Oct 10, 2019
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